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Old Jun 14, 2006, 05:42 PM // 17:42   #1
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Lightbulb Wraith Form (Soul Reaping) {E}

Wraith Form (Soul Reaping) {E} 10,2,45
Elite Enchantment. For 5-15 second you are immune to physical and earth damage. You receive double the benefit from soul reaping.
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Old Jun 14, 2006, 06:17 PM // 18:17   #2
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i feel one word would be sufficient... OVERPOWERED. That is unless other classes get something similar.
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Old Jun 14, 2006, 06:44 PM // 18:44   #3
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Maybe make it immune to physical dmg but cant deal dmg and locks skillbar too.
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Old Jun 14, 2006, 07:03 PM // 19:03   #4
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perhaps it would work better if it was an additional +40 armor vs. elemental, immunity vs physical, but any non-soul reaping skills are disabled?
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Old Jun 14, 2006, 07:07 PM // 19:07   #5
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Sounds like Mist Form with a bonus to soul reaping. A bit overpowered, unless you provide that all other sorts of damage do double damage to you.
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Old Jun 14, 2006, 07:49 PM // 19:49   #6
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Suggestion:

Wraith Form (Soul Reaping) {E} 10,2,45
Elite Enchantment. For 5-21 seconds you are immune to physical and elemental damage. While enchanted with Wraith Form, you receive no benefit from Soul Reaping.
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Old Jun 14, 2006, 08:13 PM // 20:13   #7
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This is pretty overpowered.

15,2,45

For 5..10 seconds, you are immune to physical damage, but take 15..5 extra elemental damage.

Something along those lines.
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Old Jun 14, 2006, 11:56 PM // 23:56   #8
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No Physical and no earth... but you're vulnerable to pretty much everything else.

Consider
  • Hexes
  • Fire
  • Cold
  • Lightning
  • Dark
  • light
  • holy
  • shadow

there's still alot that can hurt you. The only concept behind making you invulnerable to earth dmg is because a wraith should be more like an aborition. Something transparent and easy to pass through. You can be easily hurt with an IDS or FDS.

Meh... it's a concept.
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Old Jun 15, 2006, 12:08 AM // 00:08   #9
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I think it could stand some tweaking, but the concept sounds interesting.
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Old Jun 15, 2006, 12:14 AM // 00:14   #10
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Wraith Form (Soul Reaping) {E} 25,2,45
Elite Enchantment. For 0...30 second you are immune to all damage. Whenever you would take damage, you become dazed for 10...3 seconds.
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Old Jun 15, 2006, 12:34 AM // 00:34   #11
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Quote:
Originally Posted by Janus_Zeal
I think it could stand some tweaking, but the concept sounds interesting.
I guess it kind of is, but do we really need another Mist Form?
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Old Jun 15, 2006, 05:30 AM // 05:30   #12
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I don't know why people are comparing it to mist form. Well when in mist form, you can't attack. The original author never said anything about that. But that's the whole problem with this spell, it's not restrictive enough for as powerful as it is.

Basically, I'd like to see another spell or two in the soul reaping list. Maybe dumb it down to make it non-elite.

How about instead of immunity to physical, make it temporary immunity to hexes or conditions. Or maybe not all conditions, just kinda give you "no flesh" status.

And the double benefit from soul reaping, that should be a different skill all together.

Damn, I really tore this one apart, sorry.
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Old Jun 15, 2006, 05:34 AM // 05:34   #13
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Well, one obvious change you could make is to make someone under this enchantment take double damage from light and holy, as they're in an undead-like form...
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Old Jun 15, 2006, 07:27 AM // 07:27   #14
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I think the idea of getting no benefit from Soul Reaping would compensate for most of the skill (necros need that energy) and basically have the skill temporarily make you sort of like an undead.

So have:

For 5...20 seconds you recive double damage from light, holy and air damage. You gain immunity to poison, disease, and bleeding. You gain +4...30 armor against earth and +2...24 armor against physical damage. You gain no benifit from Soul Reaping while enchanted.

Something like that. Basically you become an undead (except with more armor).
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Old Jun 15, 2006, 09:02 AM // 09:02   #15
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Quote:
Originally Posted by Janus_Zeal
I don't know why people are comparing it to mist form. Well when in mist form, you can't attack. The original author never said anything about that. But that's the whole problem with this spell, it's not restrictive enough for as powerful as it is.
If it's Soul Reaping based, no one who can accomplish anything by attacking can use it. So it hardly matters whether or not it has that restriction.
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Old Jun 15, 2006, 09:29 AM // 09:29   #16
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Make it that you recieve double damage from holy. It should help balance it.
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Old Jun 15, 2006, 10:42 AM // 10:42   #17
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Overpowered :|
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Old Jun 15, 2006, 12:04 PM // 12:04   #18
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Quote:
Originally Posted by Janus_Zeal
Basically, I'd like to see another spell or two in the soul reaping list. Maybe dumb it down to make it non-elite.

How about instead of immunity to physical, make it temporary immunity to hexes or conditions. Or maybe not all conditions, just kinda give you "no flesh" status.

And the double benefit from soul reaping, that should be a different skill all together.
Yeah... That'd be cool.

Wraith Form (Soul Reaping) 15,2,60

Enchantment. For 10-30 seconds, you have no flesh and take double damage from holy damage. While enchanted, you receive double the soul reaping benefit.




Quote:
Originally Posted by Janus_Zeal
Damn, I really tore this one apart, sorry.
Meh, at least you're being constructive about it




BTW, the concept wasn't to add another mist form, but to give necromancers a more powerful undead enchantment that can be used to boost soul reaping.
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Old Jun 15, 2006, 02:43 PM // 14:43   #19
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And... my post goes ignored. Did noone notice what I posted?

Personally, I think the skill should take away benifits from Soul Reaping to compensate for the highly immune state. Add that to the double damage from holy, light and air magic (this happens on all undead) and the caster would think twice about just spamming the skill for extra armor and immunity to certain conditions.

Giving double benefit from Soul Reaping would just overpower the skill, you would be highly immune to many things and hardly anything would use the damage that gets doubled (smiting monks are quite uncommon and half the skills deal fire damage).

The double soul reaping would be best as another seprate skill. This skill (the possible elite) would automatically make you gain 0 Soul Reaping for the duration, making the second skill useless for that time.

Alternatively, this could be divided into two elite skills. One that gives you double benefit from Soul Reaping, the other makes you into an Undead-like being with no Soul Reaping.

Last edited by Curse You; Jun 15, 2006 at 02:46 PM // 14:46..
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Old Jun 15, 2006, 03:01 PM // 15:01   #20
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Wraithe Form (Elite)

Elite Enchantment. For 5...24 seconds you are immune to all forms of damage but Holy. When Wraithe Form ends you suffer for Bleeding, Deep Wound and Cripple for 18 seconds. While under this enchantment Holy damage against you deals double damage.


Reaper's Cult

Enchantment. For 10...30 seconds you gain an extra 1..3 more energy from soul reaping. While under this enchantment, you sacrifice 50% more health.


There, split the concept into two, less overpowered skills.

Last edited by Vahn Roi; Jun 15, 2006 at 03:11 PM // 15:11..
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